@interface Spell:NSObject {
  
NSString *name, *shortname;
int mp_cost;
int power;
	int level;
int area_size;
int range;
/* Tag for general effect of spell */
 NSString* effect;
 bool offensive;

/* Graphical / Cinematic specification */
 NSMutableArray* spellImages;
NSString* animation_type;



}
@end